[Dec 15, 2015 Deadline] New Works Residency 2016 Call For Proposals


The Harvestworks New Works Residency is a national program that offers American artists (US-residents) commissions of up to $5000 to make a new work in our Technology, Engineering, Art and Music (TEAM) lab. Each artist receives up to a $2000 artist fee with the balance of the award used for TEAM lab activities including research and development, sound and image production, programming and prototyping. The artist works with a team comprised of Harvestworks’ Project Manager and consultants, technicians or instructors. … Continue reading

Office Closed on Holidays

2012 Control Voltage Faire & Source of Uncertainty Event Poster

It’s Happy Holiday Time!  We’re closed on Thanksgiving Day (Nov. 26th), Christmas Day (25th) and New Year’s Day (1st). We may also be closing early on the 24th and 31st, so call or email before you come in – just to make sure… Contact link: carolp[AT]harvestworks.org  

[Dec 12] Ghost Komungobot

Alex Noyes_ Benton C Bainbridge_Ghost Komungobot-Bleue Liverpool-1:2 600x600

Ghost Komungobot is an interdisciplinary live interactive performance of electric komungo and komungobot (virtual robotic instrument) with visual media design. The work is conceived by Jin Hi Kim (performer/creator) in collaboration with Alex Noyes (interactive sound design) and Benton-C Bainbridge (visual media design). Ghost Komungobot is co-produced with CultureHub/La MaMa Location: The Downstairs at La MaMa 66 East 4th Street 8:00PM / Performance 9:00PM / Artist Talkback hosted by Harvestworks General Admission / $15 Artists Tickets / $5 (Online Only) Student Tickets / $5 (Must … Continue reading

[Dec 16- 31] DOOM AND GLOOM, a solo exhibition by Angie Eng


Known for her experimental video performances with contemporary, electronic composers, Angie Eng is ending 2015 with an ironic twist in her solo exhibit, Doom and Gloom at the pioneering abode for downtown artists with a proclivity for new technology, and hybrid forms including sound, moving image and interactivity. She presents three single-channel videos created over the past seven years, as well as an interactive video painting series on pollution. Opening Wednesday December 16th at 5 – 9 pm Open to … Continue reading

[Dec 16] POE […and the museum of lost arts] screening at NewFilmmakers


POE/MOLA is a performance film based on an imagined meeting between two 19th century authors: Charles Baudelaire from France, and Edgar Allan Poe from the United States. In reality, Baudelaire never met Poe, but was obsessed with his writings and spent much of his life translating the works of Poe into French, making Poe famous in Europe. Our fictional story is that Baudelaire time travels to modern-day New York to give a lecture on Poe, and assisted by technology, is … Continue reading

[Nov. 19] Where Do We Go From Here? by Kelley Meister


A work-in-progress viewing of Kelley Meister’s piece Where Do We Go From Here?, a three-channel interactive video installation that explores the future possibilities of the Upper Mississippi River Valley. . Thursday November 19 at 7pm  FREE Location: Harvestworks 596 Broadway, #602 | New York, NY 10012 Phone: 212-431-1130 Subway: F/M/D/B Broadway/Lafayette, R Prince, 6 Bleecker Using scientific inquiry and historical analysis, Where Do We Go From Here? is a multi-channel video installation that combines hand-drawn animations, high-definition video, and sound recordings … Continue reading

[Nov. 17] HUG with Dominick Chang

Dominick Chang will be our host to present his projects with max/msp jitter with a focus on video manipulation via jitter. Tuesday November 17 at 7pm  FREE Location: Harvestworks 596 Broadway, #602 | New York, NY 10012 Phone: 212-431-1130 Subway: F/M/D/B Broadway/Lafayette, R Prince, 6 Bleecker Dominick Chang recently completed NYU’s undergraduate Music Technology program. Working with Max/Msp/Jitter, he is able to create generative and reactive visuals, allowing him to work with bands, film sets, and installations, creating custom light … Continue reading

[Nov 10] HUG-Tweaked Twitter Tweets Twirl Twofold with Processing and Max/MSP


Mike Sperone presents the Twitter interactive portion of last year’s Harvestworks International Artist Collective’s installation, Stories From The Nerve Sketchbook. We will describe and show some brief documentation of the installation, then you will see how the internet gets sent into Max MSP via the Processing programming language. Tuesday November 10 at 7pm  FREE Location: Harvestworks 596 Broadway, #602 | New York, NY 10012 Phone: 212-431-1130 Subway: F/M/D/B Broadway/Lafayette, R Prince, 6 Bleecker Michael Sperone’s musical endeavors are ambitious and … Continue reading

[Nov 5 – 12] Lars Graugaard and the 3D Sound Object by Paul Geluso


The 3D Sound Object speaker system has some very interesting features for novel artistic practices that we will explore and refine in a succession of performative installations. In the process we will develop dedicated techniques in software and musical notation that meet particular artistic goals and resolve the set-up’s inherent, compositional challenges. Special Guest: Zach Lane (November 5th only) Time:  7 pm Open to the Public Weekdays through Nov. 12 from noon – 5 pm FREE Location: Harvestworks 596 Broadway #602 … Continue reading

[Oct 27] HUG: Sound Manipulation for the Unseen World by Kevin Ramsay


This Meetup for Harvestworks User Group features improvised compositions with real time destruction: “Sound Manipulation for the Unseen World” presented by Kevin Ramsay. The Series of patches will twist and shape the smooth stone which sound can be into the rough ashler and regenerate back into its encompassing form. Time:  7 pm FREE Location: Harvestworks 596 Broadway #602 New York NY 10012 Phone: 212-431-1130 Subway: F/M/D/B Broadway/Lafayette, R to Prince, #6 to Bleecker Guitarist/ Composer Kevin Ramsay will perform a … Continue reading

[Nov 14, 15]Class: Mapping Movement to Video effects and sound with Kinect 1


The OpenNI might have been discontinued but Kinect 1/mac owners can still create amazing interactive experiences in max/msp. The Kinect camera provides three dimensional data of a person’s movement in physical space.  How can this movement be translated into video effects and sound? This class focuses on mapping movement to parameters of video and audio effects. Using 2D data from jitter and the cv.jit library and 3D data from the kinect movement is translated into interactive sound and video effects. … Continue reading