[Nov 2] Drawing the Third Dimension

Partnering with this year’s LiSA conference (Leaders in Software and Art), we will offer this workshop that focuses on Max/MSP Jitter’s OpenGL framework to create compelling interactive visuals in 3D. We will also be using Blender (a free and open source 3D modeling software) to create our own basic models to import and work with in Jitter. Participants will leave the 8 hour workshop with a trove of reusable code and resources to begin writing their own 3D Video software or Interactive Visual Environments.

[Nov 2] Drawing the Third Dimension

Rendering Interactive 3D Environments with Jitter and Blender
Thomas Martinez
Sat/Sun, 2, 11am to 7pm
One price: $125 – the workshop is limited to 20 students

Pay with PayPal or Credit Card on our Payment Page here

Location:
Harvestworks – www.harvestworks.org
596 Broadway, #602 | New York, NY 10012 | Phone: 212-431-1130
Subway: F/M/D/B Broadway/Lafayette, R Prince, 6 Bleeker

Partnering with this year’s LiSA conference (Leaders in Software and Art) on November 1 (http://softwareandart.com/?page_id=1161), we will offer this workshop that focuses on Max/MSP Jitter’s OpenGL framework to create compelling interactive visuals in 3D. We will also be using Blender (a free and open source 3D modeling software) to create our own basic models to import and work with in Jitter. Participants will leave the 8 hour workshop with a trove of reusable code and resources to begin writing their own 3D Video software or Interactive Visual Environments.

In addition to covering the basics of setting up your scene and going through some of the more technical considerations for your virtual scene we will touch on the following concepts:

  • drawing3rd1Defining environmental attributes for your space such as depth, lighting, and immersive backdrops.
  • Mixing between multiple video sources to create a simple video cueing program for performance or dynamic texturing.
  • Importing your own models or geometry from your favorite 3d animation software. (Blender, Maya, Autocad…)
  • Have your models, shapes, images, and videos react to live or prerecorded sound.
  • Fill your virtual world with your own media (Sound/Video/Image/Drawing)
  • Animate your media in real-time (Spin It – Move It – Warp It – Destroy It)
  • Colorize/texturize/materialize and otherwise manipulate your media visually/sonically.
  • Basic modeling techniques in Blender to create 3D models
  • ??? What wonders may rise…

A free 30-day trial of Max/MSP Jitter is available here http://cycling74.com/downloads/ – (otherwise it is $250 for an educational discount and $399 for a normal license). A full version of Blender is available here for free (http://blender.org).

Participants should bring their own Mac laptops (OSX Snow Leopard or later) with both softwares already installed. Interested Windows users should message before signing up. It is also highly recommended that you bring a mouse with a scroll wheel.
See the class page on the LiSA conference here: http://softwareandart.com/?page_id=1225

The course will be taught by Tommy Martinez, a NYC based guitarist, artist, and programmer. He works in multi-channel sound, video, and composes with guitar/custom software. http://www.thomasjohnmartinez.com/

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