[Jun 24] Night Games, a reactive sonic space game

Night Games creates a digitally infused space that allows players to hear their interconnectivity to each other. Drawing awareness to collaborative play, there are secret rules, goals and systems that can only be unearthed together. Whimsy, playfulness and open-ended exploration are at the core of Night Games.

[Jun 24] Night Games, a reactive sonic space game

Phoenix Perry, David Kanaga, Colin Snyder, Margaret Schedel
Tue, Jun 24, 7-10pm
Admission: FREE

Location: Harvestworks 596 Broadway, #602 | New York, NY 10012 | Phone: 212-431-1130 Subway: F/M/D/B Broadway/Lafayette, R Prince, 6 Bleecker

Night Games creates a digitally infused space that allows players to hear their interconnectivity to each other. Drawing awareness to collaborative play, there are secret rules, goals and systems that can only be unearthed together. Whimsy, playfulness and open-ended exploration are at the core of Night Games.

Using game controllers and cameras this living game sees and responds to the groups’ motion. Night Games asks, “Does hearing the relationship of your body in space to others change how you move and interact? Does that change your awareness?” In a time when technology increasingly distracts and distances us from physical experiences, this game suggests an alternative way forward – one where bodies are fundamental to the game design process.

nightgames3

BIOS

Principle Researcher:
Phoenix Perry
Phoenix Perry focuses on embodied games and user experiences. As a senior lecturer at HKU in the Netherlands, she teaches game development and interaction design. From digital arts practitioner to Creative Director, she has extensive experience in new media, design, and user interfaces. A consummate advocate for women in game development, her speaking engagements include GDC, The Open Hardware Summit at MIT, Indiecade, Comic Con, Internet Week, Create Tech and NYU Game Center among others. Perry’s creative work spans a large range of disciplines including drawing, generative art, video, games, interfaces and sound. Her projects have been seen worldwide at venues and festivals including the GDC, E3, Come out and Play, Maker Faire at the New York Hall of Science, Lincoln Center, Transmediale, Yerba Buena Center for the Arts, LAMCA, Harvest Works, Babycastles, European Media Arts Festival, GenArt, Seoul Film Festival and Harvestworks. In 2011 she co-authored the book, Meet the Kinect with Sean Kean and Johnathan Hall. Finally, she has curated since 1996 in a range of cultural venues, the most recent of which is her own gallery, Devotion Gallery until 2014. Devotion was a Williamsburg gallery focused on the intersection of art, science, new media, and design.

Research Team:
David Kanaga
Sound Design, Interaction Design, Instrument development
David Kanaga is a composer & music designer. His work can be heard & played in the award-winning videogames Proteus and Dyad. He is currently working on Panoramical, an ‘album’ of morphing 18-dimensional music landscapes and researching time-structural relations between parts and wholes in playspaces broadly, from non-digital games and music improv spaces to free-scaling/pseudo-fractal drawings in Infinite Sketchpad, to lines of sight/ attention/drift in books, etc. Further materials can be found at http://davidkanaga.com/

nightgames4Colin Snyder:
Art Direction, Project Development, Game Design, Graphic Design, User Interface, paper prototyping
Colin Snyder is a videogame & graphic designer, illustrator, and writer. Having been on the front lines of videogame retail, to the headquarters of Rockstar Games, and now on the frontier of indie games. He’s a member of Babycastles, New York City’s first independent arcade community and fledgling cultural institution. With Babycastles, he has produced events, installations, games, and videos. He founded Gameifesto, a forthcoming social network where aspiring videogame developers can meet and congregate to build their own communities and games. He’s currently working on his own games while writing for Vice Magazine’s Motherboard about videogame design and gaming culture.
http://www.scallopdelion.com/

Margaret Anne Schedel is a composer and cellist specializing in the creation and performance of ferociously interactive media. Her works have been performed throughout the United Stated and abroad. While working towards a DMA in music composition at the University of Cincinnati College Conservatory of Music, her interactive multimedia opera, A King Listens, premiered at the Cincinnati Contemporary Arts Center and was profiled by apple.com. She is working towards a certificate in Deep Listening with Pauline Oliveros and has studied composition with Mara Helmuth, Cort Lippe and McGregor Boyle. She serves as the musical director for Kinesthetech Sense and sits on the boards of 60×60 Dance, the BEAM Foundation, the Electronic Music Foundation Institute, the International Computer Music Association, the New West Electronic Art and Music Organization and Organised Sound. She contributed a chapter of Electronic Music and the Studio for the Cambridge Companion to Electronic Music and her article on generative multimedia was recently published in Contemporary Music Review. Her work has been supported by the Presser Foundation, Centro Mexicano para la Música y les Artes Sonoras, and Meet the Composer. She recently won the Ruth Anderson Prize for her collaborative installation Twenty Love Songs and a Song of Despair. As an Assistant Professor of Music at Stony Brook University, she serves as Co-Director of Computer Music and is a core faculty member of cDACT, the consortium for digital art, culture and technology.

nightgames1

Bookmark the permalink.

Comments are closed