In this two-week online workshop we will explore MaxMSP Jitter’s OpenGL framework as a tool for 3D video production. We will also use Blender (a free and open source 3D modeling software) to sculpt our own object models and work with them further in Jitter. Participants will leave equipped with an understanding of video manipulation using OpenGL and a trove of tools and re-usable code to create their own Navigable 3D Environments or Custom Video Software.
[Jan 25 – Feb 9] Online Class: Drawing the Third Dimension
Approaches to 3D Video in MaxMSP Jitter
Sat, Jan 25 through Sun, Feb 9, 2014
Cost: $225 (members + students) $250 (regular)
Pay with PayPal or Credit Card on our Payment Page here
Location: This class is held online, you need to have internet connection to watch videos and engage in the forums. Shortly before the class starts you will get a link with further instructions how to take part in it.
In collaboration with Tenlegs, a network for artists to connect, collaborate, earn and learn, Harvestworks offers this class as part of it’s online TEAMLab class program. Online means that anyone – and in any timezone – can take it and make it work with ga8your schedule. Initially and throughout the course you’ll have access to video lectures created specifically for this workshop, a series of hands-on challenges meant to give you experience building your own artworks, and live sessions to ask questions, get answers, and go deeper with the material.
The class will run two weeks between 1/25/14 and 2/9/14. Video lectures will be released once a week, to be watched on the students own time. There are no mandatory days to be available, as long as you are able to keep up with the new material each week.
In this two-week online workshop we will explore MaxMSP Jitter’s OpenGL framework as a tool for 3D video production. We will also use Blender (a free and open source 3D modeling software) to sculpt our own object models and work with them in Jitter. Participants will leave equipped with an understanding of video manipulation using OpenGL and a trove of tools and re-usable code to create their own Navigable 3D Environments or Custom Video Software.
This workshop will be geared towards beginners but will dive right into 3D concepts in Jitter, therefore even seasoned but patient Max users may benefit from the course.
Using a series of pre-made examples and re-usable code we will discuss the following practices in Jitter:
- Creating Real-Life Spatial Attributes for 3D Environments – Physics/Light/Texture/Material
- Importing Our Own Pre-Existing Media to the World Space – Sound/Video/Still Image
- Importing Object Models from Popular 3D Animation Software to the World Space – Blender/Maya/Autocad/
- Manipulating Models and Media in Real-time – Spin/Move/Warp/Destroy
- Methods of 3D Modeling in Blender – Sculpt/Mold/Export (OBJ/DAE)
We will also be touching on some more traditional methods in video such as mixing techniques and applying visual effects.
Participants should have their own Mac laptops (OSX Snow Leopard or later). Interested Windows users should get in touch before signing up. Depending on what Mac generation you are using, for modeling purposes, it may be necessary to obtain a mouse with a scroll wheel.
A free 30-day trial of Max/MSP Jitter is available here http://cycling74.com/downloads/ – A full version of Blender is available here for free (http://blender.org).
Thomas John Martinez is an NYC based guitarist, artist and max programmer.