2018 Artists in Residence
Harvestworks is pleased to announce the recipients of the 2018 New Works Residency. During their residencies, artists developed new projects in the Harvestworks TEAM Lab — Technology, Engineering, Art, and Music — with support from Harvestworks staff and technical consultants.
The 2018 applications were reviewed by composer-performer and sound artist Christina Campanella, artist and DiMoDA director Alfredo Salazar-Caro, and artist/technical consultant Matthew Ostrowski.
Beth Bradfish
Untied | United is a multi-speaker installation exploring memory, intimacy, and the unconscious textures of everyday life. Elastic threads stretched throughout the space trigger sounds when touched by visitors, creating an evolving soundscape that is both abstract and familiar.
Beth Bradfish is a composer and sound artist whose work brings audiences into close, physical engagement with sound through chamber music, installations, and custom sound objects.
Mark Cetilia
Laws of Reflection investigates spatial audio through hyperdirectional speakers paired with pan-and-tilt controls. The system projects sound onto walls and objects, using architecture itself as a reflective surface for active listening.
Mark Cetilia is a sound and media artist working between analog and digital technologies, generative systems, custom hardware, software, sound, and image.
Lauren McCarthy
LAUREN is an interactive performance in which McCarthy becomes a human Amazon Alexa, remotely watching over and controlling aspects of participants’ homes. The work examines automation, surveillance, intimacy, and the desire to reclaim agency within networked domestic life.
Lauren McCarthy is an artist based in Los Angeles and Brooklyn whose work explores social and technological systems for being a person and relating to others.
Amanda Gutiérrez
Amanda Gutiérrez will translate her film essay Walking on Lightness into a virtual reality environment based on soundwalks recorded in Sunset Park. The project considers embodiment, cultural access, memory, fear, and public space.
Gutiérrez explores home, belonging, and cultural identity through sound, performance, and everyday practices that shape individual and collective experience.
Morehshin Allahyari and Prince Harvey
Morehshin Allahyari and Prince Harvey will develop a new body of work on immigration, memory, grand narrative, and future-building through what they call “micro-Afrofuturism” and “micro-Gulf-futurism.” The project brings together virtual time mapping, data visualization, experimental film, and alternative hip-hop.
Allahyari’s work considers technology as a philosophical and poetic tool, while Harvey is a New York-based artist and musician known for alternative hip-hop and experimental approaches to production.
Andrew Neumann
Watching:Camera:Moves is an immersive multi-channel video and audio installation that analyzes and reconstructs camera movement through cinematic and sonic space. Moving screens and projections deconstruct the frame and transform the wall into an active spatial composition.
Andrew Neumann works across photography, video, sculpture, installation, and electronic music, often integrating digital and electronic technologies into sculptural forms.
Jon-Carlos Evans
Dreampop/Dysphoria is an audiovisual album and immersive video performance that follows the downfall and awakening of dVA, a 21st-century AI pop star. The work merges digital art, music, cinema, performance, and anti-propaganda.
Jon-Carlos Evans is a filmmaker, audiovisual artist, writer, and musician working under the alias Klaas von Karlos and through the audiovisual collective ReVerse Bullets.
Efraín Rozas
Myth and Prosthesis is a series of performances in which a drumming robot improvises polyrhythmic patterns in real time. The robot responds to site-specific rhythmic or cyclical events, from flags moving in the wind to microbial activity, using camera-tracking systems.
Efraín Rozas is a Peruvian musician and researcher whose work focuses on software design, robotics, artificial intelligence, polyrhythm, and the cultural dimensions of technology.
Julia Sinelnikova
Persons of Interest is an interactive video installation exploring otherness within the American sociopolitical landscape. Using surveillance feeds, webcam images, video portraits, translucent projection surfaces, and ambient sound, the work creates a projection-mapped environment around visibility and power.
Julia Sinelnikova is an interdisciplinary artist working with holograms, performance, digital culture, electronic music, and sculptural environments.
Jakob Steensen
Re-animated Archives explores virtual natural history collections of recently extinct species and how archives shape future ecological imagination. At Harvestworks, Steensen will develop spatial audio workflows for VR, including ray-traced sound that can bounce, occlude, and respond to virtual landscapes.
Jakob Kudsk Steensen is a Danish artist and art director based in New York whose work brings together virtual ecosystems, 3D environments, sound, and ecological research.
Amy Youngs
Becoming Biodiversity is an augmented reality artwork that invites participants to encounter ecological, indigenous, and local networks within an urban park. Using phones and headphones, the work overlays mixed-reality animations and storytelling onto public space.
Amy Youngs creates biological art, interactive sculpture, and digital media that explore interdependence between technology, plants, animals, and non-human systems.
Eva von Schweinitz
The Space Between the Letters is a multidisciplinary, research-based performance project about adult literacy, learning, and the politics of education in the United States. The work integrates interviews, interactive video, sound design, live drawing, and choreography.
Eva von Schweinitz is a German-American interdisciplinary artist based in Brooklyn who creates original research-based work in collaborative settings.
John Kelly
Underneath The Skin is a multimedia dance theatre work based on the life and work of Samuel Steward, a closeted queer scholar, tattoo artist, diarist, novelist, and writer of erotic fiction. The performance incorporates multi-channel video, animation, and rendered text.
John Kelly is a performance and visual artist whose character-driven works examine survival, public and personal struggle, social outsiders, and creative genius.
Kyle deCamp
Kyle deCamp will produce a multimedia installation and performance exploring the movement of light, bodies, and images through architecture. The project was sparked by the demolition of Goldwater Memorial Hospital on Roosevelt Island, designed by Isadore Rosenfield, deCamp’s grandfather.
Kyle deCamp is an interdisciplinary artist working across media, architecture, theater, performance, choreography, history, and spatial experience.
Qubit
Qubit is a collective of composers and sound artists presenting innovative applications of technology in music. At Harvestworks, the collective will use the audio recording studio and public presentation programs to develop projects by David Bird, Alec Hall, and Bryan Jacobs.
Their projects include music theatre works for TAK Ensemble and Subwhistle, a sound installation that uses low-frequency audio signals to physically activate slide whistles.
Scholarships
Danny Bracken
A Stillness in the Dark is a subtly interactive installation using multi-channel sound and electroluminescent wire. Built with Max/MSP and a microcontroller, the work responds to movement in the space and resumes when stillness returns.
Danny Bracken’s practice explores technological change and its effect on how we perceive the people and places around us.
Stephanie Gray
Do You Know What A Magician Is? is a film-video work about communication and hearing from the perspective of hearing loss. Through found and original footage with sonic experimentation, the work immerses viewers in altered modes of listening.
Xiameng (Summer) Lin
Inspired by the Italian Pavilion at Caramoor in Katonah, New York, Lin will create an interactive installation and multichannel composition that recreates the pavilion’s unusual acoustic effect, where sounds appear to accumulate and “freeze” within its boundaries.
Daniel Neumann
CHANNELS.applied extends Neumann’s continual composition project into new architectural spaces and performance systems. At Harvestworks, he will expand the original patch into a more flexible architecture for future installations and performances.
Daniel Neumann is a Brooklyn-based sound artist, organizer, and audio engineer whose work focuses on how sound interacts with and shapes space.
Simona Prives in collaboration with Ross Williams
We Said We Didn’t See It Coming is an immersive interactive installation examining the relationship between the organic and the man-made. Life-sized projections, musical compositions, animation, and audience movement create a multi-sensory environment shaped by time, place, and fragmented memory.
Simona Prives creates physical and digital collages, animations, prints, and drawings through processes of decomposition and reconstruction.
Workspace Residents
Laura Splan
Material Expressions is a series of kinetic sculptures activated by biosensors. Using electromyography electrodes, a performer’s muscle activity controls motorized sculptural elements made from found materials, handcrafted components, and 3D-printed forms.
Laura Splan’s work explores intersections of art, science, technology, craft, and the body, often combining textiles with technology to question agency, chance, and material embodiment.
Andrea DeFelice
Lemon Bomb Face is part of a series of mechanized light paintings in which words are hidden and revealed through ultraviolet and daylight. The works combine wood, steel, UV pigment, Arduino, linear motion mechanisms, and custom components.
Andrea DeFelice works across video, drawing, algorithmic art, sculpture, engineering, and mechanical hacks to investigate technology, human behavior, and how information is received.
Tali Hinkis
Fremd Comfort Zone is a wearable and spatial technology environment for immersive audiovisual performance. Combining textile design, biosensors, and embedded spatial sensors, the work deepens connections between performers, instruments, space, and audience.
The project continues LoVid’s practice of combining handmade audio/video instruments, wearable technology, and visceral video performance.
Brian McCorkle
11 Attempted Decompositions treats composition as a process of reversal: a series of musical decisions rather than a predetermined melody or harmony. Across recording sessions with more than 50 artists, the project explores light, timbre, loudness, note, meaning, contact, conversation, periodicity, presence, and absence.
Brian McCorkle is a composer, performer, digital artist, and Co-Director of Panoply Performance Laboratory with Esther Neff.
Catherine McCurry
That Time When is a mixed-reality narrative that maps a VR experience onto a physical installation. Combining neuroscience, physicality, sound, and comedy, the work invites participants to move through the memories of an unnamed research subject.
Catherine McCurry is an artist, musician, and creative technologist based in Brooklyn whose work uses technology to create new paradigms for interactive and participatory storytelling.

