AntiBodies


AntiBodies is a set of video game simulations about the ways video games and other forms of virtual reality represent (and misrepresent) the female body, creating a world where body dysmorphia is an artificial intelligence that decides how bodies move and collide. The avatars in AntiBodies are all Frankenstein-like ready-mades concocted from a vast library of modular assets shared and created by the video game community. By using these “assets,” Sabine is exposing the surreal misogyny and racism that is programmed into the software and embedded in video game technology itself.

About the artist(s)

Sabine Gruffat is an artist who works with experimental video and animation, media-enhanced performance, participatory public art, and immersive installation. By actively disrupting both current and outmoded technology, she questions standardized ways of understanding the world around us. She is also a filmmaker with a special interest in the social and political implications of media and technology, creating films that seek to empower people, encourage social participation, and inspire political engagement.