AntiBodies is a set of video game simulations about the ways video games and other forms of virtual reality represent (and misrepresent) the female body, creating a world where body dysmorphia is an artificial intelligence that decides how bodies move and collide. The avatars in AntiBodies are all Frankenstein-like ready-mades concocted from a vast library of modular assets shared and created by the video game community. By using these “assets,” Sabine is exposing the surreal misogyny and racism that is programmed into the software and embedded in video game technology itself.