Experience Lab Workshops with Matthew Gantt

June 11 – August 6, 2022

Harvestworks Art and Technology Program

Nolan Park, Building 10a
Governor’s Island, NYC

Harvestworks is pleased to be able to offer a robust program of workshops and experiences in our Art and Technology Program on Governors Island. Topics include World-building with Mozilla Hubs and it’s relationship to experimental music and Ambisonic / Binaural Audio Production.

Scheduled Events

Jun 11 1:00 pm – 3:00 pm

Sonic Environments and Worldbuilding w/ WebVR

Workshop will focus on creative use of the free and open source Mozilla Hubs platform. No prior experience or coding required. Participants will learn how to create their own online, 3D virtual worlds from scratch using WebVR. The workshop will cover the basics of working in immersive reality contexts, and connect this skill-building to the history of experimental music, spatial sound and media art. (participants should bring their own laptops)

Jun 25 1:00 pm – 3:00 pm

Repeat of Sonic Environments and Worldbuilding with Matthew Gantt.

Jul 23 1:00 pm – 3:00 pm

Ambisonic and Binaural Audio Production

participants will require their own laptop w/ Reaper + IEM plugins installed (both free)This workshop will focus on the basics of immersive audio production, covering the basic conventions and terminology of ambisonic audio, as well as hands on approaches for developing sonic content. Participants will learn to set up and use the IEM ambisonic plugins inside the Reaper DAW to author and edit ambisonic sounds, build an ambisonic mix out of stereo or mono source material, as well as interchange these mixes for multichannel speaker set ups, binaural headphone mixes, virtual reality and similar.

Aug 6 1:00 pm – 3:00 pm

Repeat of Ambisonic and Binaural Audio Production

Jul 30 1:00 pm – 3:00 pm

Unreal Engine 4 workshop for the music/artist

The workshop will concentrate on the basics on Unreal Engine with a strong focus on sound, and then branch into connecting it with ableton/max/ and others.

Matthew D. Gantt is an artist, composer, and educator focused on sound in virtual spaces, generative systems facilitated by idiosyncratic technology, and digital production presets as sonic readymades. He worked as a studio assistant to electronic music pioneer Morton Subotnick, and has been an active participant in the international creative community, presenting or performing at spaces such as Pioneer Works, Issue Project Room, Roulette, Babycastles, SVA Visible Futures Lab, Panoply Performance Laboratory, EMPAC, the Wrong Biennale, and countless DIY venues across North America.