
Eva Davidova and creative technologist Sidney San Martin will give a demo and a brief introduction of the interactive installation Garden For Drowning Descendants, currently at Harvestworks. Discussion on the process and collaborative aspect of the piece will lead into the conceptual issues around the technologies employed. Sidney San Martin will talk about the custom code and innovative solutions he developed for the piece. In a very brief history of virtual, mixed and invisible realities, Eva will talk about the origin and transformation of immersive technologies.
In the second part of the workshop we will have a hands on exercise with applications and software with free access (either free or open source), in which the participants will be able to create their own assets to use in Unity or Mozilla Hubs. We will explore terminologies, possibility for collaboration and a simple framework for the creation of potential artworks.
The intention of this workshop is to promote, support and facilitate the participation of everyone in the creation of virtual worlds, evermore entangled with the physical.

