Glass Menagerie is an artistic rendering of Nanoscience data in a three dimensional installation and a virtual reality experience. Menagerie is also a platform for creating frameworks so that scientists can create their own forms and virtual reality using unique data sets.
Public Opening Date: Saturday September 14, 2019
Artist Day Opening: October 13, 2019
Closing Date: Sunday October 27, 2019
Location: Building 10a, Nolan Park, Governors Island
Times: 11 am – 5 pm Saturday, Sunday and Holiday Mondays
Building 10a, Nolan Park, Governers Island
Art and Science have a long relationship in terms of innovating research and the application of new technologies. menagerie is meant to inspire and also innovate ways in which scientists and others can perceive and render data narratives.
“It is hard to imagine just how small one nanometer—one-billionth of a meter—really is. Ten hydrogen atoms in a row are one nanometer long. For perspective, consider that a sheet of paper is 75,000 nanometers thick. A red blood cell is 7,000 nanometers across. A typical virus is about 100 nanometers wide, and a strand of DNA is two nanometers wide.
To see at the atomic and molecular scale, scientists use instruments such as atomic force microscopes that “feel” surfaces with a mechanical probe, electron microscopes that scan a highly focused beam of electrons across a sample, and x-ray scattering instruments that direct x-rays at a sample surface. With these instruments, scientists can probe the crystal structure, chemical composition, and electronic nature of materials. Understanding these properties is key to designing and optimizing materials with the desired functions for particular applications.
However, modern-day experiments are producing data of a highly complex and abstract nature. Thus, data interpretation can be difficult.”— Ariana Manglaviti, Brookhaven National Labs Features
Glass Menagerie, is explores a cross section of nanostructure data by Brookhaven National Laboratory’s Center for Functional Nano Physics scientists, including DNA octahedra, nanostars, atomic surface maps, self organizing labyrinth structures and x-ray scattering patterns. Menagerie incorporates a VR component that enables headset-wearing viewers to walk up to and into the sculptures as they hear sonifications. It also presents the data in 3D and 2D printed renderings. Providing accessibility across mediums to the science and hidden world of these captivating structures. menagerie is also a platform for creating frameworks so that scientists can create their own forms and virtual reality experiences using their own unique data sets. menagerie is meant to inspire and also innovate ways in which scientists and others can perceive and render data narratives.
Margaret Anne Schedel is a composer and cellist specializing in the creation and performance of ferociously interactive media whose works have been performed throughout the United States and abroad. As an Associate Professor of Music at Stony Brook University, she serves as Co-Director of Computer Music and is the Director of cDACT, the consortium for digital arts, culture and technology. She ran SUNY’s first Coursera Massive Open Online Course (MOOC), an introduction to computational arts. Schedel holds a certificate in Deep Listening and is a joint author of Cambridge Press’s Electronic Music. She recently edited an issue of Organised Sound on the aesthetics of sonification and her two of her pieces are featured on the REACT recording by Parma Records. Her work has been supported by the Presser Foundation, Centro Mexicano para la Música y les Artes Sonoras, and Meet the Composer. She has been commissioned by the Princeton Laptop Orchestra the percussion ensemble Ictus, and the reACT duo. Her research focuses on gesture in music, the sustainability of technology in art, and sonification/gamification of data. She sits on the boards of 60×60, the International Computer Music Association, is a regional editor for Organised Sound and an editor for Cogent Arts and Humanities. In her spare time she curates exhibitions focusing on the intersection of art, science, new media, and sound.
Melissa F. Clarke is a Brooklyn based interdisciplinary artist whose work employs data and generative self-programmed compositional environments. Melissa is an educator, designer, and an artist working at the intersections of research, data, and science. She extrapolates research into multimedia installations, generative video and sound sculptures, performances, and printed images. Melissa was a recent artist in residence with New Inc at the New Museum, Clock Tower at Pioneer Works, Visible Future Labs at the School for Visual Art and the Simon’s Center for Geometry and Physics. Clarke has performed and exhibited her multimedia work at spaces such as: Knockdown Center, Pioneer Works, NY, Stream Gallery, NY, Loop Festival, Barcelona, Center for New Music, CA, Interactive Art Fair, FL, Eastern Bloc, CAN, Reverse Art Space, NY, 319 Scholes, NY, Eyebeam, NY, Issue Project Room, NY, Simons Center for Geometry and Physics, NY, Electronic Music Foundation, NY, and with the Queens Museum, NY. Her work has been featured by the Art F City, Creators Project, L Magazine, Art in America, and with publications such as the Village Voice, Kickstarter, Art 21, Blouin Art Info, Impose Magazine, and Columbia University’s State of the Planet. Clarke is a graduate of NYU’s ITP program with a Tisch Fellowship. She is currently the lead experience designer at experiential design studio, and was a lecturing professor at SUNY Stony Brook for many years, teaching interactive installation art, introduction to computational art, animation and web art.
“It is hard to imagine just how small one nanometer—one-billionth of a meter—really is. Ten hydrogen atoms in a row are one nanometer long. For perspective, consider that a sheet of paper is 75,000 nanometers thick. A red blood cell is 7,000 nanometers across. A typical virus is about 100 nanometers wide, and a strand of DNA is two nanometers wide…Glass Menagerie incorporates a VR component that enables headset-wearing viewers to walk up to and into the sculptures as they hear sonifications.” —By Ariana Manglaviti, Brookhaven National Labs Features
The discogs.com entry for Melissa F. Clarke is mercilessly brief, and with good reason. This New York-based artist doesn’t go in for headphone music; she crafts immersive, science-fueled audio/visual experiences that demand observation of the interplay between images and sonics, like the haunted hum of Untitled Antarctica—which riffs on Sonogram-reading image onrush as it calls to mind the majesty of arctic ice while nodding at its depletion… (Her single-medium work is arresting, but her multi-sensory adventures are transcendent.)” —Raymond Cummings for the Village Voice.
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Kevin Yager, Consulting Scientist & DataBrookhaven National Labs Center for Functional Nano Physics, DataSean Patrick, DeveloperKari Berry, DeveloperNik Laurence, Developer
INTERVIEWS AND PRESS COVERAGE
Glass Menagerie https://www.bnl.gov/newsroom/news.php?a=214479 For Melissa: https://www.vice.com/en_au/article/53wmpz/ice-queen-melissa-f-clarkes-new-installation-interprets-climate-change