Gil’s Virtual Studio is a Unity3D application and platform that allows listeners to virtually experience the artist’s multi-channel sound work. It is a virtual space where audio sources (the virtual equivalent of speakers) can be added and placed to the piece’s needs. A pre-recorded version of a piece is set to be played throug
h these sources. The listener can navigate through the virtual space by using a computer keyboard and mouse, and can listen to how the focus of the audio mix changes according to their position and orientation within the virtual environment.
Harvestworks 596 Broadway #602 New York NY 10012
Phone: 212-431-1130 Subway: F/M/D/B Broadway/Lafayette, R to Prince, #6
Open to the public
Thursday August 18 and Friday August 19 2016 noon – 6 pm
Meet the Artist: Friday August 19 2016, 7 pm
Saturday and Sunday August 20 – 21 2016 4 pm to 7:30 pm
The first works that will be presented in the Virtual Studio will be translations of pieces made by Gil for actual spaces. The platform make the works accessible to anybody with a computer, internet connection and headphones, extending an invitation to those interested in the works that are not able to attend to the venue where the work is presented.
This new, inclusive experience is by no means intended as a substitute to the physical presentation of the work, which has a listening context not yet accurately reproducible with current technology.
Full-range professional headphones are highly recommended.
Gil, a Harvestworks Workspace resident, explores sound as a plastic medium, crafting sonic events that can be expanded, compressed, and twisted; filling, narrowing, dividing, coloring, saturating, and emptying the space of listening.
The artist’s ‘sculptural’ approach to sound is predominantly founded on the human’s natural ability to interpret the physical properties of a space, such as height, width, and depth, through the act of hearing.
Due to sound’s intrinsic temporality, Gil’s sonic constructions, unlike traditional sculptural works, are not fixed objects in space. They provide sonic cues, which are decoded by the listener’s mind as virtual, moving volumes in space. Thus, the artist’s work is completed only when the listener actively engages in a personal dialog with the sound and space. The work becomes a context in which the listener is encouraged to contemplate the act of listening as a phenomenon, intentionally disassociated from narrative or representation.
Gil has presented work in venues such as Eyebeam (New York, NY), The Loop Festival (Barcelona, Spain), Diapason Gallery (Brooklyn, NY), Harvestworks (New York, NY), Issue Project Room (Brooklyn, NY), ASPN Gallery (Leipzig, Germany), and the Subtropics Biennial (Miami, FL). He has also presented workshops on sound and technology both nationally and internationally.
Check out Gil’s Website