Jacolby Satterwhite has created a new work called Drawing Desire, a multimedia video project using his mother’s drawings to construct 3D models, influenced by capitalist desire and American material culture. Jonathan Ehrenberg’s The Garden is loosely based on a recent dream, using a sculptural video piece to capture its spacial feeling.
Drawing Desire & The Garden
Jacolby Satterwhite, Jonathan Ehrenberg
Fri, Sep 23 2011, 7-9pm
Jacolby Satterwhite: Drawing Desire
New York City-based multi-media artist Jacolby Satterwhite has created a new work called Drawing Desire, a multimedia video project based on his mother’s drawings. His mother’s battle with schizophrenia has influenced her to create songs and thousands of schematic drawings/inventions influenced by capitalist desires and American material culture. The drawings are mostly common objects and luxury products found in the domestic sphere.
The artist scanned 430 of his mothers drawings, imported them into a 3D program called AutoDesk Maya 3D, then traced them with a wacom pad. He used the lines to construct 3D models of the drawings, and combined the 3D figures in the space with his own body. The work combines a narrative between performance, drawing, and 3D animation. The series of 4 videos are loosely based on the dense narrative structure of Hieronymous Bosch “Garden of Earthly delights landscape.
Jacolby’s work has performed at the Robert Melee’s Talent Show and the Movement Research Festival of 2010. In addition to a Skowhegan Residency he has a BFA from Maryland Institute College of the Arts, an MFA from U of Penn and has performed at Weerrq! PS 1 MoMa in 2010.
Jonathan Ehrenberg: The Garden
Jonathan’s New Works project (working title: The Garden) is loosely based on a recent dream set in his childhood home. The dream features animal faced figures, packs of birds, and a magician who grows children in a strange garden. This garden is the central element in the dream, and he has created a sculptural video piece that aims to capture the feeling of that space.
While at Harvestworks Jonathan learned After Effects and experimented with different approaches to computer animation–finding ways to bring organic and naturalistic movement into a program that can often feel stiff. For the project, Jonathan traced the movement of mushrooms frame-by-frame, and created masked moving shapes. He then filled the shapes with cross-dissolving, morphing sections of scanned watercolors. In the final piece, these organic elements are rear-projected onto a plexiglass sculpture modeled after the house from my dream.