Mirrors: Designing Interactivity with Jitter

Creating a dialog between person and artwork, user and computer, can be difficult, and what better way to dive into interactivity than through designing interactive mirrors. This class will utilize techniques found within Jitter to create user generated visual experiences with both traditional cameras and the Kinect. Topics covered will include the basic elements of video, image-matrix manipulations, motion and color detection, feedback, auditory control, and the Kinect camera.

 

Mirrors: Designing Interactivity with Jitter

Andy Sigler
Sat, Mar 31, noon to 6pm

Creating a dialog between person and artwork, user and computer, can be difficult, and what better way to dive into interactivity than through designing interactive mirrors. This class will utilize techniques found within Jitter to create user generated visual experiences with both traditional cameras and the Kinect. If you are looking to gain a better understanding of lower level image processing, this class is perfect for you. While we will be working with Max/MSP/Jitter, topics covered are applicable to other languages.



            

 

The class will discuss ways for users to “see” themselves within programs and artworks, whether it be through their image, movements, or sounds, in the hopes of generating engaging experiences.  Topics covered will include the basic elements of video, image-matrix manipulations, motion and color detection, feedback, auditory control, and the Kinect camera. It is recommended that participants have a basic understanding of Max. While bringing a Kinect camera is recommended for following along, participants certainly can come without one and observe this later portion of the class.




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