Visual Instruments is a 5-week online course on how to create your own customized VJ software in Processing. We will craft personal, playable, and interactive graphics to be used for music, theater, dance, and many other performance contexts, as well as construct instruments for their creative playback, curation, and manipulation.
Mon, Oct 21 through Mon, Nov 25
Cost: $275 (members + students) $300 (regular)
Pay with PayPal or Credit Card on our Payment Page here
Location: This class is held online, you need to have internet connection to watch videos and engage in the forums. Shortly before the class starts you will get a link with further instructions how to take part in it.
In collaboration with Tenlegs, a network for artists to connect, collaborate, earn and learn, Harvestworks offers this class as part of it’s online TEAMLab class program. Online means that anyone – and in any timezone – can take it and make it work with your schedule. Initially and throughout the course you’ll have access to video lectures created specifically for this workshop, a series of hands-on challenges meant to give you experience building your own artworks, and live sessions to ask questions, get answers, and go deeper with the material.
The class will run five weeks between 10/21 and 11/25. Video lectures will be released once a week, to be watched on the students own time. There are no mandatory days to be available, as long as you are able to keep up with the new material each week.
“Visual Instruments” is a 5-week ONLINE class on how to create your own customized VJ software. The goal is to craft personal, playable, and interactive graphics to be used in real-time for music, theater, dance, and many other performance contexts. We will focus on the manipulation and creative playback of existing content (images and movies), and the construction of instruments to control and curate them in real-time.
The course is designed for those who wish to create VJing programs with a high degree of control and customization, more than is given to them by existing high-level VJing software. It is aimed at both intermediate and complete beginners to programming, and includes optional materials for those who have little or no prior programming experience. We will be programming using the Processing language.
By the end of this 5-week course, you will have your own personal, performance-ready set of visual instrument software!
Timetable: (the materials will be available the weekend of Oct 19/20)
Week 1: Crash course for beginners to programming and the Processing language. Programming concepts, creating graphics onto the canvas, working with data, and basic interactivity
Week 2: Working with images — displaying, loading from the web, tints and filters, transparency and alpha masks, pixel effects, cutting/pasting and arranging
Week 3: Working with movies — playback and scratching, masking, blending and mixing, green screening, filtering and content manipulation
Week 4: Control — parameters and triggers, easing, input devices, MIDI and OSC communication, audio reactivity, gestural and computer vision reactivity, experimental interfaces
Week 5: Shaders and advanced graphics — Taking fast graphical effects to the next level with OpenGL shaders
Requirements: You need to have internet connection to watch videos and engage in the forums. You also need a computer with processing installed — you can download a free copy from http://www.processing.org.
There will be around 90 minutes of video lectures released each week. Students will need to commit 3-4 hours per week for watching them, going through supplementary materials, and doing some basic practice and implementation. But as in any art practice, you’ll get more out of it if you can make another 5-10 hours to practice more and create on your own time.
Prior to the class you may also log into tenlegs.com and create an artist portfolio: https://www.tenlegs.com/signup
ABOUT THE INSTRUCTOR: Gene Kogan is a media artist and programmer who writes free software for performing arts and researches emerging technologies. His work can be seen at genekogan.com.