[Jun 17] An Introduction to Kinect in Processing

In this class we will explore the infamous Kinect sensor using the Processing language. Students will learn to use the Kinect’s unique depth data to create physically compelling interactive work. Using the SimpleOpenNI Processing library, we will cover the basics of the Kinect’s RGB and depth information, point clouds, and skeletal tracking. Students will also be introduced to some basic concepts of vector programming using Processing’s PVector class. 

An Introduction to Kinect in Processing

Michael Rosen
Sun, Jun 17, noon to 6pm
Cost: $135 (members + students) $150 (regular)

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In this class we will explore the infamous Kinect sensor using the Processing language. Students will learn to use the Kinect’s unique depth data to create physically compelling interactive work. Using the SimpleOpenNI Processing library, we will cover the basics of the Kinect’s RGB and depth information, point clouds, and skeletal tracking. Students will also be introduced to some basic concepts of vector programming using Processing’s PVector class. As a palette cleanser throughout the day, we will check out some emerging art/projects in the Kinect world. Fun!

At the end of the class, we will work in groups to create interactive sound and visual projects. Additionally, we may cover how to send information from Processing to other programs, such as Max/MSP and max4live.

Bio:
Michael Rosen received his B.M. from the Oberlin Conservatory of Music, with a double major in Composition and Music Technology, and a Master’s Degree at NYU’s Interactive Telecommunications Program (ITP) at the Tisch School of the Arts. As an artist and composer, Michael attempts to draw simple connections to the complexity of our sound world.
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