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Author: Carol Parkinson

[Nov 10] HUG-Tweaked Twitter Tweets Twirl Twofold with Processing and Max/MSP

  By Carol Parkinson PastEvents

Mike Sperone presents the Twitter interactive portion of last year’s Harvestworks International Artist Collective’s installation, Stories From The Nerve Sketchbook. We will describe and show some brief documentation of the installation, then you will see how the internet gets sent into Max MSP via the Processing programming language. Tuesday November… Continue reading

[Nov 5 – 12] Lars Graugaard and the 3D Sound Object by Paul Geluso

  By Carol Parkinson PastEvents

The 3D Sound Object speaker system has some very interesting features for novel artistic practices that we will explore and refine in a succession of performative installations. In the process we will develop dedicated techniques in software and musical notation that meet particular artistic goals and resolve the set-up’s inherent,… Continue reading

[Oct 27] HUG: Sound Manipulation for the Unseen World by Kevin Ramsay

  By Carol Parkinson PastEvents

This Meetup for Harvestworks User Group features improvised compositions with real time destruction: “Sound Manipulation for the Unseen World” presented by Kevin Ramsay. The Series of patches will twist and shape the smooth stone which sound can be into the rough ashler and regenerate back into its encompassing form. October… Continue reading

[Nov 14, 15]Class: Mapping Movement to Video effects and sound with Kinect 1

  By Carol Parkinson PastClasses

The OpenNI might have been discontinued but Kinect 1/mac owners can still create amazing interactive experiences in max/msp. The Kinect camera provides three dimensional data of a person’s movement in physical space.  How can this movement be translated into video effects and sound? This class focuses on mapping movement to… Continue reading

[Oct 17] Max Basics: Free Interactivity Workshop

  By Carol Parkinson PastClasses

Learn the basics of programming in the max environment in this free 3 hour workshop by Harvestworks Engineer and Artist Tommy Martinez. October 17 2015 noon – 3 pm Free Location: Harvestworks 596 Broadway Suite 602 New York NY 10012 Phone: 212-431-1130 Subway F/M/D/B/ Broadway/Lafayette, R Prince, #6 Bleecker Continue reading

[Oct 13] Harvestworks User Group Meeting

  By Carol Parkinson PastEvents

Harvestworks Engineer and Artist Tommy Martinez will demonstrate two 3D video game pieces developed using both the Unreal and Unity Game Engines.  Attendees will get to play the games and learn how 5.1 audio is handles in the Unreal Engine with FMOD. We will also discuss how stereo audio sources… Continue reading

[Sept 25, 26, 27] “Out of my Hand” by Bohyun Yoon

  By Carol Parkinson PastEvents

Current Harvestworks Artist in Residence Bohyun Yoon is a glass blower who fabricates unique glass instruments.  The instruments are played by the artist and by other trained participants for public performance.   Yoon is interested in having his instruments played by people of all ages. He has always been fascinated by the material… Continue reading

[Oct. 8 – 9] Cancelled:Connecting Things with MAX/MSP/Jitter

  By Carol Parkinson PastClasses

Do you have a project that you want to produce using intermedia features? Ideally it does make use of lights, videos, sounds or sensors and you don’t know where to start? Or perhaps you heard about Max/MSP and want to dig it a little further? No worries! Come to our… Continue reading

[Sept 22] Jukka Hautamäki: DIY Instruments in Live Performance

  By Carol Parkinson PastEvents

At Harvestworks Finnish sound artist Jukka Hautamäki will talk about how he makes live sound performances with his diy instruments. Hautamäki is interested in how the design of the interfaces of his sound devices affects the artistic process of performing live. What is the relationship between art, craft, electronics and… Continue reading

[Sept 12,13] Daniel Belquer: Dripping Bulbs – everything flows

  By Carol Parkinson PastEvents

Water, light, sound, bits, everything flows. Our senses build time as a form of perception. ‘DRIPPING BULBS – everything flows’ is an interactive intermedia installation that uses light bulbs and water to build a dripping water singing drum. The speed and the frequency of the pitch being generated can be… Continue reading

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  • Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies.
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  • ABOUT HARVESTWORKS


    Harvestworks’ mission is to present experimental artworks created in collaboration with our Technology, Engineering, Art and Music (TEAM) Lab. The Harvestworks T.E.A.M Lab supports the creation of art works achieved through the use of new and evolving technologies and provides an environment for experimentation with project consultants, technicians, instructors and innovative practitioners in all branches of the electronic arts. Our programs are made possible with funds from New York State Council on the Arts with the support of Governor Kathy Hochul and the New York State Legislature, the National Endowment for the Arts, the NYC Dept. of Cultural Affairs in partnership with the City Council, Aaron Copland Fund for Music, mediaThe foundation, inc., The David and Sylvia Teitelbaum Fund, Inc., The Andy Warhol Foundation for the Visual Arts, New Music USA’s NYC New Music Impact Fund made possible by the Scherman Foundation’s Katharine S and Axel G Rosin Fund, New Music USA’s Organizational Development Fund, the James E. Robison Foundation, Foundation for Contemporary Arts, Materials for the Arts, Jerome Foundation, the Edwards Foundation Arts Fund, Bloomberg Philanthropies, Support from the Henry Luce Foundation, the Willem de Kooning Foundation, and Teiger Foundation through the Coalition of Small Arts New York and the Friends of Harvestworks.

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